About This Game Welcome to your new line of work, pilot.TUNNEL DIVERS is an online free to play action game featuring futuristic space fighters that are specialized in destroying hordes of robots in enclosed spaces. With plenty of ships and weapons, claustrophobia won't be the most dangerous thing in the tunnels.TUNNEL DIVERS is free to play and has no pay-to-win attached. Play online with your friends and against other pilots without feeling disadvantaged because you didn't pay for any DLC. The only one who should be paying are the suits from TAC-CORP!TUNNEL DIVERS is a lightning fast twin stick shooter, you need to keep your ship on the move while combating hordes of robots or enemy players. Only those with the best reflexes and aim can come out as the top pilot.Play cooperatively with your friends in Gauntlet, run the flag in Capture the Flag or just slaughter your enemies in Dogfight mode. More game modes on the way.Looking for a challenge? Experience a fully designed single player campaign, with 20 unique hand-made missions and 4 different boss fights. With full ship loadout customization, you can spec your ship to speedrun each mission, or to barely scrap by passing the extra challenging superior performance review.Vaporize your enemies with powerful weaponry, from long range laser guns to destructive miniature nuclear bombs.Completely customize how your ship of choice is loaded out with weapons and special modules that can give you an edge in a fight. Earn money by completing matches and unlock more and more equipment.Whether it's a single player mission made by a friend or a competitive multiplayer map made by a stranger, Workshop implementation allows you join matches with player made maps, even if you haven't downloaded the files yourself yet.Enjoy the musical talent of Gergely Kovács, who composed a full soundtrack for the game. 6d5b4406ea Title: TUNNEL DIVERSGenre: Action, Free to Play, IndieDeveloper:Spasman GamesPublisher:Spasman GamesRelease Date: 6 Jul, 2018 TUNNEL DIVERS Crack English fait divers tunnel sous la manche. diversion tunnel design. diversion tunnel hydraulic design. tunnel diversion dam. tunnel diversion. tunnel divers steam. tunnel divers gameplay. diversion tunnel construction. diversified tunnel doors. diversified tunnel shutters. diversion tunnel plugging. tunnel divers You know all of those ♥♥♥♥♥♥ top-down shooter .IO games? Take those, add satasfying, fast and dynamic mobility, make it look good graphicaly, include great sound design, as well as unique and interesting weapons. While not too many people play the game, it certainly gives a great first impression. However, given the basic concept of games like these, I honestly cannot see it really going anywhere, and I probably will not play it consistantly for over a few days. Overall, I would most certainly recomend downloading this free game, and if you decide you like it, then maybe get the DLC to support wherever the hell spas takes the game.. Strictly F2P title again that offers fast pace combat with different playing styles from everyone!Spasman has outdone himself once again!. Actually a dead game. Unreasonably.. clap* Ya did it Spas you finished the game. Good job.. Good fast-pace game! Just wish it had more players. pretty cool concept but literally nobody is playing it. Terrible Controls. Rest of the game (what I saw, the camera's wack too) seems fine though.. Another dumbass game from "Spasman" the servers are complete ♥♥♥♥♥♥♥♥♥. Gameplay is so dull. And the map levels make the remake 3D Bionic Commando version look like a damn masterpiece. Congratulations on another ♥♥♥♥♥♥ game Spasman.. If i should sum up this game in one word it would be disappointed. Not because the game is bad, but because of that it had to be better than Boring man (atleast for me).The reason why im disappointed is that i expected it to have good movement, instead we got ship that acts like it's on ice. I get that it's the meaning but, players want control and ice doesn't give control.I also expected a crap ton of fun techs, like Boring man had. All we got was some boosting feature. I would be pleased if we could boost ourself to achieve great speed if we hit ourself with a rocket.The coding is much better. Though i can't join any servers..All in all i think the game is good. It just didn't live up to my expectations.It also needs more players, lol. TUNNEL DIVERS v0.8.0 is now available: Dev Log. TUNNEL DIVERS is released + Free DLC weekend until 7/9: Tunnel Divers is released! Thank you for helping me see that my game was finished. I learned a lot, and I hope it provides at least some fun for those that play it.https://www.youtube.com/watch?v=oCGBLxQdgzQThe DLC will be free for the weekend! If you like the ship painting or level editor, please consider buying VIP Access.I'd also like to thank Gergely Kovács for the soundtrack for the game, and all the voice actors who offered their beautiful voice acting for free to me. Please check them out in the credits.I'll continue to update the game as needed, if you have any problems or feedback, please post on the forums with any information you have.- S. Early Access Dev Log #2: This weekend I started making a new game mode called Tunnel Ball.If you've seen the gif, you probably already know what it's like. Here it is: https://i.imgur.com/jvQhRB4.gifvIf you're not entirely clear, don't worry I'll explain how it'll work.In Tunnel Ball, the objective is to get the green ball into the enemy's goal. You can focus on trying to keep enemies off the ball by fighting them, or getting hte ball into the goal yourself. You can shoot the ball and bump into it to make it move.For the map editor, I could've made some boring goal objects that had 1 purpose, but instead I made a trigger area specifically for the tunnel ball, and if a ball enters those trigger areas they can enable logic gates. I made a "Score Goal" logic gate you can attach to it for a typical Tunnel Ball map, but with this trigger area you can also use tunnel balls in Mission maps for puzzles and stuff.My main concern with this mode will be lag obviously, I've tested a bit with a poor network environment and hitting the ball around can be.. unsatisfying since it will have a delay. It works well obviously when you have a healthy connection to the server, but that's not always the case with actual players.There will also be one more game mode on the way, which will similar to Survival mode. You'll be able to play it in single player and with co-op. That's all I'll tease about that for now.I'll also try to add more weapons/ships/modules along the way, but I'm not going to force it if I don't have any good ideas. I appreciate everyones weapon/item ideas but I'm a bit weird with that sort of feedback because it feels like I'm "stealing" the idea from the player. But I dunno keep em coming because maybe it'll spark something more original for me.I think we're getting closer to release, as after all of that, I'll only need to finish the campaign. That itself will take a while, especially since my creativity for single player levels is pretty dull. I would like to add an rcon system for servers before release, but I think I should release, test for networking problems and then add it otherwise it'll just make the networking headache worse.If you remember, I made a post about the lack of players, but I deleted it because I suppose I was too forthcoming about it. I'd still like to addendum here about it, so like I said before an Early Access release isn't a full Steam release since you don't get on the front page. On actual release day, it will show up on the front page of the store and that should bring in a crowd (hopefully).That's all from me, thanks for your continued support.-S. TUNNEL DIVERS v0.0.4 is now available: - Fire weapons now leave behind flames that can catch ships on fire and explode when contacted by the Fuel module- The Thunder Arc projectile now bounces off of walls (this includes the pulsar module!)- Increased Thunder Arc's damage- Increased Thunder Arc's range- Removed the EMP Stun from the Thunder Arc- Increased Spread Blaster's damage- Increased Pulse Missile's damage- Espionage mode now more properly supports multiple super computers- Decreased the super computer's Espionage health back to the Campaign's value- Super computers no longer regenerate health in Espionage mode- Reworked Yuzil Copper Mine map (esp1.tmap)- Removed Research Station Omega (esp2.tmap)- Removed "Team Defense" espionage mode option from the level editor, team 2 (Foxtrot) will now always be on defense- Alarm system, security camera and laser are now enabled for Espionage mode, see the map manual for more details.- You can now "deactivate" super computers, see the map manual for more details.- Every weapon, ship and module should now have dialogue when you bring it into the test area from the TAC-CORP Armory. Let me know if I forgot one.. TUNNEL DIVERS v0.1.1 is now available: Dev Log. TUNNEL DIVERS v0.8.1 is now available: Dev log
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TUNNEL DIVERS Crack English
Updated: Mar 11, 2020
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